GDScout Godot Documentation Assistant
Does Scout dream of CharacterBody2D sheep?
Stop reading the manual. Surmado's AI agent, Scout, has your back.
Ask about Godot 4.6 in plain English. Get answers in GDScript or C#, with citations from the official docs.
Ask GDScout (Free)Answers reference the official Godot 4.6 documentation by the Godot Engine community, used under CC BY 3.0. How GDScout works.
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Stale 3.x patterns half-ported into 4.x. Missing queue_free(). Wrong physics body for the use case. _process vs. _physics_process confusion. Magic numbers where a Vector2 constant belongs.
Grounded in the Godot 4.6 manual, not LLM guesses.
Every diff runs through the same documentation retrieval that powers GDScout. Reviews cite the docs sections they're drawing from. No invented APIs, no hallucinated nodes, no generic “code smell” heuristics borrowed from a base model.
Comments inline on the PR.
Same loop as a human reviewer. Comments appear on the GitHub pull request. Approve, request changes, or ask Surmado Code Review to take another look.
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